Cargando…

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

The presence of an audience and its feedback could affect people’s performance and experience during an event, especially related to sports such as tennis or boxing. Similarly, in videogames, players’ gameplay could be affected if there is an audience and its feedback in response to players’ perform...

Descripción completa

Detalles Bibliográficos
Autores principales: Yu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar, Liang, Hai-Ning
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10009836/
https://www.ncbi.nlm.nih.gov/pubmed/37360816
http://dx.doi.org/10.1007/s10055-023-00780-5