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Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
The presence of an audience and its feedback could affect people’s performance and experience during an event, especially related to sports such as tennis or boxing. Similarly, in videogames, players’ gameplay could be affected if there is an audience and its feedback in response to players’ perform...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10009836/ https://www.ncbi.nlm.nih.gov/pubmed/37360816 http://dx.doi.org/10.1007/s10055-023-00780-5 |