Cargando…
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
The presence of an audience and its feedback could affect people’s performance and experience during an event, especially related to sports such as tennis or boxing. Similarly, in videogames, players’ gameplay could be affected if there is an audience and its feedback in response to players’ perform...
Autores principales: | Yu, Kangyou, Wen, Shaoyue, Xu, Wenge, Caon, Maurizio, Baghaei, Nilufar, Liang, Hai-Ning |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10009836/ https://www.ncbi.nlm.nih.gov/pubmed/37360816 http://dx.doi.org/10.1007/s10055-023-00780-5 |
Ejemplares similares
-
Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
por: Xu, Wenge, et al.
Publicado: (2023) -
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
por: Xu, Wenge, et al.
Publicado: (2021) -
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation
por: Xu, Wenge, et al.
Publicado: (2020) -
Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study
por: Ko, Junho, et al.
Publicado: (2020) -
Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
por: Szpak, Ancret, et al.
Publicado: (2020)