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Social preferences in the public goods game–An Agent-Based simulation with EconSim

Using a reinforcement-learning algorithm, we model an agent-based simulation of a public goods game with endogenous punishment institutions. We propose an outcome-based model of social preferences that determines the agent’s utility, contribution, and voting behavior during the learning procedure. C...

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Detalles Bibliográficos
Autores principales: Bühren, Christoph, Haarde, Jan, Hirschmann, Christian, Kesten-Kühne, Janis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10016715/
https://www.ncbi.nlm.nih.gov/pubmed/36920889
http://dx.doi.org/10.1371/journal.pone.0282112