Cargando…

Social preferences in the public goods game–An Agent-Based simulation with EconSim

Using a reinforcement-learning algorithm, we model an agent-based simulation of a public goods game with endogenous punishment institutions. We propose an outcome-based model of social preferences that determines the agent’s utility, contribution, and voting behavior during the learning procedure. C...

Descripción completa

Detalles Bibliográficos
Autores principales: Bühren, Christoph, Haarde, Jan, Hirschmann, Christian, Kesten-Kühne, Janis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10016715/
https://www.ncbi.nlm.nih.gov/pubmed/36920889
http://dx.doi.org/10.1371/journal.pone.0282112
Descripción
Sumario:Using a reinforcement-learning algorithm, we model an agent-based simulation of a public goods game with endogenous punishment institutions. We propose an outcome-based model of social preferences that determines the agent’s utility, contribution, and voting behavior during the learning procedure. Comparing our simulation to experimental evidence, we find that the model can replicate human behavior and we can explain the underlying motives of this behavior. We argue that our approach can be generalized to more complex simulations of human behavior.