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The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools

Today’s teaching and didactical methods are progressively aiming to integrate digital technologies, computational thinking (CT), and basic computer science concepts into other subjects. An innovative and creative way of combining and integrating CT and teaching cross-curricular skills without digita...

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Autores principales: Schmidthaler, Eva, Schalk, Maritta, Schmollmüller, Mathias, Hinterplattner, Sara, Hörmann, Corinna, Anđić, Branko, Rottenhofer, Marina, Lavicza, Zsolt, Sabitzer, Barbara
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10050715/
https://www.ncbi.nlm.nih.gov/pubmed/37008848
http://dx.doi.org/10.3389/fpsyg.2023.1139884
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author Schmidthaler, Eva
Schalk, Maritta
Schmollmüller, Mathias
Hinterplattner, Sara
Hörmann, Corinna
Anđić, Branko
Rottenhofer, Marina
Lavicza, Zsolt
Sabitzer, Barbara
author_facet Schmidthaler, Eva
Schalk, Maritta
Schmollmüller, Mathias
Hinterplattner, Sara
Hörmann, Corinna
Anđić, Branko
Rottenhofer, Marina
Lavicza, Zsolt
Sabitzer, Barbara
author_sort Schmidthaler, Eva
collection PubMed
description Today’s teaching and didactical methods are progressively aiming to integrate digital technologies, computational thinking (CT), and basic computer science concepts into other subjects. An innovative and creative way of combining and integrating CT and teaching cross-curricular skills without digital devices is to include the game Poly-Universe (PolyUni). According to previous research, the game is expected to have a positive effect on visual perceptual progress, including isolation, and the development of shape-background skills. So far, however, comparatively few attempts have been made to explore the educational possibilities of PolyUni for different school levels and subjects, besides mathematics. Therefore, this article aims to close this gap by exploring how PolyUni can be used to promote CT in three subjects: physical education (PE), digital education (DGE), and biology (B). Furthermore, it evaluates whether the pre-defined learning objectives in those subjects have been achieved, and examines how PolyUni combines the requirements of the different curricula in Austrian secondary school, based on self-designed tasks. Additionally, further aspects of PolyUni such as engagement and collaboration are discussed. To explore the above-mentioned benefits, a mixed-methods study was implemented, whereas the workshops and accompanying teaching materials (e.g., worksheets) were developed based on the COOL Informatics concept. The participant observation method was employed for qualitative data collection, and a self-designed assessment grid as well as additional picture analysis were used for the quantitative data. PolyUni was introduced in three different workshops at Austrian secondary schools with 80 students observed and analyzed. Based on the present data, it can be assumed that PolyUni supports achieving the requirements of the different curricula and pre-defined teaching and learning objectives in a playful way. Furthermore, the game not only promotes CT in secondary school but also encourages enjoyment and collaboration between peers in biological, digital, and physical education lessons.
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spelling pubmed-100507152023-03-30 The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools Schmidthaler, Eva Schalk, Maritta Schmollmüller, Mathias Hinterplattner, Sara Hörmann, Corinna Anđić, Branko Rottenhofer, Marina Lavicza, Zsolt Sabitzer, Barbara Front Psychol Psychology Today’s teaching and didactical methods are progressively aiming to integrate digital technologies, computational thinking (CT), and basic computer science concepts into other subjects. An innovative and creative way of combining and integrating CT and teaching cross-curricular skills without digital devices is to include the game Poly-Universe (PolyUni). According to previous research, the game is expected to have a positive effect on visual perceptual progress, including isolation, and the development of shape-background skills. So far, however, comparatively few attempts have been made to explore the educational possibilities of PolyUni for different school levels and subjects, besides mathematics. Therefore, this article aims to close this gap by exploring how PolyUni can be used to promote CT in three subjects: physical education (PE), digital education (DGE), and biology (B). Furthermore, it evaluates whether the pre-defined learning objectives in those subjects have been achieved, and examines how PolyUni combines the requirements of the different curricula in Austrian secondary school, based on self-designed tasks. Additionally, further aspects of PolyUni such as engagement and collaboration are discussed. To explore the above-mentioned benefits, a mixed-methods study was implemented, whereas the workshops and accompanying teaching materials (e.g., worksheets) were developed based on the COOL Informatics concept. The participant observation method was employed for qualitative data collection, and a self-designed assessment grid as well as additional picture analysis were used for the quantitative data. PolyUni was introduced in three different workshops at Austrian secondary schools with 80 students observed and analyzed. Based on the present data, it can be assumed that PolyUni supports achieving the requirements of the different curricula and pre-defined teaching and learning objectives in a playful way. Furthermore, the game not only promotes CT in secondary school but also encourages enjoyment and collaboration between peers in biological, digital, and physical education lessons. Frontiers Media S.A. 2023-03-15 /pmc/articles/PMC10050715/ /pubmed/37008848 http://dx.doi.org/10.3389/fpsyg.2023.1139884 Text en Copyright © 2023 Schmidthaler, Schalk, Schmollmüller, Hinterplattner, Hörmann, Anđić, Rottenhofer, Lavicza and Sabitzer. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Schmidthaler, Eva
Schalk, Maritta
Schmollmüller, Mathias
Hinterplattner, Sara
Hörmann, Corinna
Anđić, Branko
Rottenhofer, Marina
Lavicza, Zsolt
Sabitzer, Barbara
The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
title The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
title_full The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
title_fullStr The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
title_full_unstemmed The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
title_short The interdisciplinary implementation of poly-universe to promote computational thinking: Teaching examples from biological, physical, and digital education in Austrian secondary schools
title_sort interdisciplinary implementation of poly-universe to promote computational thinking: teaching examples from biological, physical, and digital education in austrian secondary schools
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10050715/
https://www.ncbi.nlm.nih.gov/pubmed/37008848
http://dx.doi.org/10.3389/fpsyg.2023.1139884
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