Cargando…

A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition

This research aimed to explore the views of 8(th) grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 appli...

Descripción completa

Detalles Bibliográficos
Autores principales: Kazu, İbrahim Yaşar, Kuvvetli, Murat
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10061374/
https://www.ncbi.nlm.nih.gov/pubmed/37361816
http://dx.doi.org/10.1007/s10639-023-11756-y