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Assessing the Knowledge and Perceptions of Medical Students After Using Kahoot! in Pharmacology Practical Sessions at King Abdulaziz University, Jeddah
Objective Game-based e-learning (GbEl) has been shown to motivate students significantly, encourage learning, and improve academic performance. Kahoot! is one such electronic tool, but its implementation and effectiveness in the medical education sector in Saudi Arabia have never been evaluated. In...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cureus
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10066622/ https://www.ncbi.nlm.nih.gov/pubmed/37012955 http://dx.doi.org/10.7759/cureus.36796 |