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Assessing the Knowledge and Perceptions of Medical Students After Using Kahoot! in Pharmacology Practical Sessions at King Abdulaziz University, Jeddah

Objective  Game-based e-learning (GbEl) has been shown to motivate students significantly, encourage learning, and improve academic performance. Kahoot! is one such electronic tool, but its implementation and effectiveness in the medical education sector in Saudi Arabia have never been evaluated. In...

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Detalles Bibliográficos
Autores principales: Shawwa, Lana, Kamel, Fatemah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cureus 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10066622/
https://www.ncbi.nlm.nih.gov/pubmed/37012955
http://dx.doi.org/10.7759/cureus.36796