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Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study
As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify learning outcomes online. Gamification has been identified as a creative tool to engage the current cohort of learners who are als...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10073791/ https://www.ncbi.nlm.nih.gov/pubmed/37361790 http://dx.doi.org/10.1007/s10639-023-11745-1 |
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author | Krishnan, Sunanthiny Blebil, Ali Qais Dujaili, Juman Abdulelah Chuang, Sara Lim, Angelina |
author_facet | Krishnan, Sunanthiny Blebil, Ali Qais Dujaili, Juman Abdulelah Chuang, Sara Lim, Angelina |
author_sort | Krishnan, Sunanthiny |
collection | PubMed |
description | As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify learning outcomes online. Gamification has been identified as a creative tool to engage the current cohort of learners who are also characteristically tech-savvy. To this end, escape room games have gained considerable traction in medical and pharmacy education to promote learning, critical thinking and teamwork. In this pilot study we describe the implementation of a 60-minute, web-based hepatitis-themed escape room game within a Year 3 Pharmacotherapy unit at Monash University. A total of 418 students participated in this activity. Students’ knowledge gain on the topic was assessed through a pre- and post-intervention assessment, whereby a statistically significant improvement was seen in the knowledge score following implementation of the gaming activity (58.66% pre-intervention vs. 72.05% post-intervention, p < 0.05). The innovative learning activity was also well perceived by the students. Virtual escape room game is a viable pedagogical approach to teach and reinforce clinical concepts among pharmacy students. With the evolving landscape of education and learner demographics, investment in technology- enhanced game-based learning is a promising trajectory to support students’ growth in a learner-centered environment. A comparison between virtual escape room game and traditional teaching will further inform effectiveness of the gamification on long term knowledge retention. |
format | Online Article Text |
id | pubmed-10073791 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-100737912023-04-05 Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study Krishnan, Sunanthiny Blebil, Ali Qais Dujaili, Juman Abdulelah Chuang, Sara Lim, Angelina Educ Inf Technol (Dordr) Article As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify learning outcomes online. Gamification has been identified as a creative tool to engage the current cohort of learners who are also characteristically tech-savvy. To this end, escape room games have gained considerable traction in medical and pharmacy education to promote learning, critical thinking and teamwork. In this pilot study we describe the implementation of a 60-minute, web-based hepatitis-themed escape room game within a Year 3 Pharmacotherapy unit at Monash University. A total of 418 students participated in this activity. Students’ knowledge gain on the topic was assessed through a pre- and post-intervention assessment, whereby a statistically significant improvement was seen in the knowledge score following implementation of the gaming activity (58.66% pre-intervention vs. 72.05% post-intervention, p < 0.05). The innovative learning activity was also well perceived by the students. Virtual escape room game is a viable pedagogical approach to teach and reinforce clinical concepts among pharmacy students. With the evolving landscape of education and learner demographics, investment in technology- enhanced game-based learning is a promising trajectory to support students’ growth in a learner-centered environment. A comparison between virtual escape room game and traditional teaching will further inform effectiveness of the gamification on long term knowledge retention. Springer US 2023-04-05 /pmc/articles/PMC10073791/ /pubmed/37361790 http://dx.doi.org/10.1007/s10639-023-11745-1 Text en © The Author(s) 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Krishnan, Sunanthiny Blebil, Ali Qais Dujaili, Juman Abdulelah Chuang, Sara Lim, Angelina Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study |
title | Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study |
title_full | Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study |
title_fullStr | Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study |
title_full_unstemmed | Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study |
title_short | Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study |
title_sort | implementation of a hepatitis-themed virtual escape room in pharmacy education: a pilot study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10073791/ https://www.ncbi.nlm.nih.gov/pubmed/37361790 http://dx.doi.org/10.1007/s10639-023-11745-1 |
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