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Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games

Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N (1) = 241; N (2) = 161; aged 12–17) examined how habitual and short‐term violent video gaming may affect emotion recognition and inhibitory control. We found that not ha...

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Detalles Bibliográficos
Autores principales: Miedzobrodzka, Ewa, Konijn, Elly A., Krabbendam, Lydia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10078762/
https://www.ncbi.nlm.nih.gov/pubmed/34914150
http://dx.doi.org/10.1111/jora.12704