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Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games

Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N (1) = 241; N (2) = 161; aged 12–17) examined how habitual and short‐term violent video gaming may affect emotion recognition and inhibitory control. We found that not ha...

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Detalles Bibliográficos
Autores principales: Miedzobrodzka, Ewa, Konijn, Elly A., Krabbendam, Lydia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10078762/
https://www.ncbi.nlm.nih.gov/pubmed/34914150
http://dx.doi.org/10.1111/jora.12704
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author Miedzobrodzka, Ewa
Konijn, Elly A.
Krabbendam, Lydia
author_facet Miedzobrodzka, Ewa
Konijn, Elly A.
Krabbendam, Lydia
author_sort Miedzobrodzka, Ewa
collection PubMed
description Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N (1) = 241; N (2) = 161; aged 12–17) examined how habitual and short‐term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to violent games predicted better inhibitory control over emotional stimuli in a stop signal task. However, short‐term causal effects of violent gameplay on adolescents were not found. While these results do not indicate a negative impact of violent video games on young players, future research may further investigate possible effects of antisocial media content on adolescents.
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spelling pubmed-100787622023-04-07 Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games Miedzobrodzka, Ewa Konijn, Elly A. Krabbendam, Lydia J Res Adolesc Empirical Articles Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N (1) = 241; N (2) = 161; aged 12–17) examined how habitual and short‐term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to violent games predicted better inhibitory control over emotional stimuli in a stop signal task. However, short‐term causal effects of violent gameplay on adolescents were not found. While these results do not indicate a negative impact of violent video games on young players, future research may further investigate possible effects of antisocial media content on adolescents. John Wiley and Sons Inc. 2021-12-16 2022-12 /pmc/articles/PMC10078762/ /pubmed/34914150 http://dx.doi.org/10.1111/jora.12704 Text en © 2021 The Authors. Journal of Research on Adolescence published by Wiley Periodicals LLC on behalf of Society for Research on Adolescence https://creativecommons.org/licenses/by-nc/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited and is not used for commercial purposes.
spellingShingle Empirical Articles
Miedzobrodzka, Ewa
Konijn, Elly A.
Krabbendam, Lydia
Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
title Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
title_full Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
title_fullStr Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
title_full_unstemmed Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
title_short Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
title_sort emotion recognition and inhibitory control in adolescent players of violent video games
topic Empirical Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10078762/
https://www.ncbi.nlm.nih.gov/pubmed/34914150
http://dx.doi.org/10.1111/jora.12704
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