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How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study

Student engagement is essential to academic success and student-wellbeing. In the past, fostering engagement though extrinsic rewards has often been found to be of limited effectiveness over the long term. However, extrinsic rewards are important for improving engagement with non-intrinsically rewar...

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Detalles Bibliográficos
Autores principales: Eckert, Marcus, Scherenberg, Viviane, Klinke, Clemens
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10116860/
https://www.ncbi.nlm.nih.gov/pubmed/37089735
http://dx.doi.org/10.3389/fpsyg.2023.1077406
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author Eckert, Marcus
Scherenberg, Viviane
Klinke, Clemens
author_facet Eckert, Marcus
Scherenberg, Viviane
Klinke, Clemens
author_sort Eckert, Marcus
collection PubMed
description Student engagement is essential to academic success and student-wellbeing. In the past, fostering engagement though extrinsic rewards has often been found to be of limited effectiveness over the long term. However, extrinsic rewards are important for improving engagement with non-intrinsically rewarding activities. Thus, in the present study a mechanism that is meant to prolong the effects of extrinsic rewards was investigated: the reward prediction error. This error occurs when rewards are awarded contrary to the awardee’s expectations. In a quasi-experiment, 39 elementary school students participated in a classroom-based game, which was supposed to motivate them to solve math exercises. It combined reinforcement with elements of luck, which were supposed to elicit the reward prediction error. After 2 weeks, the intervention group had completed significantly more math exercises compared to a pretest and, importantly, also more correctly solved exercises than a control group. This suggests that game-based reinforcement that elicits the reward prediction error might help to increase student engagement over the medium term. It furthermore highlights the importance of applying gamification elements not only digitally but also in analog settings.
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spelling pubmed-101168602023-04-21 How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study Eckert, Marcus Scherenberg, Viviane Klinke, Clemens Front Psychol Psychology Student engagement is essential to academic success and student-wellbeing. In the past, fostering engagement though extrinsic rewards has often been found to be of limited effectiveness over the long term. However, extrinsic rewards are important for improving engagement with non-intrinsically rewarding activities. Thus, in the present study a mechanism that is meant to prolong the effects of extrinsic rewards was investigated: the reward prediction error. This error occurs when rewards are awarded contrary to the awardee’s expectations. In a quasi-experiment, 39 elementary school students participated in a classroom-based game, which was supposed to motivate them to solve math exercises. It combined reinforcement with elements of luck, which were supposed to elicit the reward prediction error. After 2 weeks, the intervention group had completed significantly more math exercises compared to a pretest and, importantly, also more correctly solved exercises than a control group. This suggests that game-based reinforcement that elicits the reward prediction error might help to increase student engagement over the medium term. It furthermore highlights the importance of applying gamification elements not only digitally but also in analog settings. Frontiers Media S.A. 2023-04-05 /pmc/articles/PMC10116860/ /pubmed/37089735 http://dx.doi.org/10.3389/fpsyg.2023.1077406 Text en Copyright © 2023 Eckert, Scherenberg and Klinke. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Eckert, Marcus
Scherenberg, Viviane
Klinke, Clemens
How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study
title How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study
title_full How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study
title_fullStr How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study
title_full_unstemmed How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study
title_short How a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. A pilot study
title_sort how a token-based game may elicit the reward prediction error and increase engagement of students in elementary school. a pilot study
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10116860/
https://www.ncbi.nlm.nih.gov/pubmed/37089735
http://dx.doi.org/10.3389/fpsyg.2023.1077406
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