Cargando…

Loot box consumption by adolescents pre- and post- pandemic lockdown

Loot boxes are virtual items that can be redeemed to receive randomly selected other virtual items, and have been criticized for being similar to gambling. The presence of loot boxes in video games has dramatically increased since 2010, with little evidence available for the current prevalence rate...

Descripción completa

Detalles Bibliográficos
Autores principales: DeCamp, Whitney, Daly, Kevin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10158757/
https://www.ncbi.nlm.nih.gov/pubmed/37151299
http://dx.doi.org/10.7717/peerj.15287