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Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportunity for enhancing shopping activities, especially for the f...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10185462/ https://www.ncbi.nlm.nih.gov/pubmed/37360805 http://dx.doi.org/10.1007/s10055-023-00806-y |
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author | Ricci, Marina Evangelista, Alessandro Di Roma, Annalisa Fiorentino, Michele |
author_facet | Ricci, Marina Evangelista, Alessandro Di Roma, Annalisa Fiorentino, Michele |
author_sort | Ricci, Marina |
collection | PubMed |
description | With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportunity for enhancing shopping activities, especially for the fashion industry. This study explores whether using Immersive Virtual Reality (IVR) technologies enhances the shopping experience in the fashion industry compared to Desktop Virtual Reality (DVR). A within-subject experiment was carried out involving a sample of 60 participants who completed a simulated shopping experience. In the first mode (DVR), a desktop computer setup was used to test the shopping experience using a mouse and keyboard for navigation. The second mode (IVR) exploited a Head-Mounted Display (HMD), and controllers, that allowed navigation while seated on a workstation to avoid sickness. Participants had to find a bag in the virtual shop and explore its features until they were ready to purchase it. Post-hoc measures of time duration of the shopping experience, hedonic and utilitarian values, user experience, and cognitive load were compared. Results showed that participants experienced higher hedonism and utilitarianism in the IVR shop compared to DVR. The cognitive load was comparable in both modes, while user experience was higher in IVR. In addition, the time duration of the shopping experience was higher in IVR, where users stayed immersed and enjoyed it for longer. This study has implications for fashion industry research, as the use of IVR can potentially lead to novel shopping patterns by enhancing the shopping experience. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-023-00806-y. |
format | Online Article Text |
id | pubmed-10185462 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-101854622023-05-17 Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences Ricci, Marina Evangelista, Alessandro Di Roma, Annalisa Fiorentino, Michele Virtual Real Original Article With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportunity for enhancing shopping activities, especially for the fashion industry. This study explores whether using Immersive Virtual Reality (IVR) technologies enhances the shopping experience in the fashion industry compared to Desktop Virtual Reality (DVR). A within-subject experiment was carried out involving a sample of 60 participants who completed a simulated shopping experience. In the first mode (DVR), a desktop computer setup was used to test the shopping experience using a mouse and keyboard for navigation. The second mode (IVR) exploited a Head-Mounted Display (HMD), and controllers, that allowed navigation while seated on a workstation to avoid sickness. Participants had to find a bag in the virtual shop and explore its features until they were ready to purchase it. Post-hoc measures of time duration of the shopping experience, hedonic and utilitarian values, user experience, and cognitive load were compared. Results showed that participants experienced higher hedonism and utilitarianism in the IVR shop compared to DVR. The cognitive load was comparable in both modes, while user experience was higher in IVR. In addition, the time duration of the shopping experience was higher in IVR, where users stayed immersed and enjoyed it for longer. This study has implications for fashion industry research, as the use of IVR can potentially lead to novel shopping patterns by enhancing the shopping experience. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-023-00806-y. Springer London 2023-05-16 /pmc/articles/PMC10185462/ /pubmed/37360805 http://dx.doi.org/10.1007/s10055-023-00806-y Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Ricci, Marina Evangelista, Alessandro Di Roma, Annalisa Fiorentino, Michele Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
title | Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
title_full | Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
title_fullStr | Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
title_full_unstemmed | Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
title_short | Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
title_sort | immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10185462/ https://www.ncbi.nlm.nih.gov/pubmed/37360805 http://dx.doi.org/10.1007/s10055-023-00806-y |
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