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Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar

Implicit learning (IL) deals with the non-conscious acquisition of structural regularities from the environment. IL is often deemed essential for acquiring regularities followed by social stimuli (e.g., other persons’ behavior), hence is hypothesized to play a role in typical social functioning. How...

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Autores principales: Costea, Andrei R., Jurchiș, Răzvan, Visu-Petra, Laura, Cleeremans, Axel, Norman, Elisbeth, Opre, Adrian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10191928/
https://www.ncbi.nlm.nih.gov/pubmed/36036291
http://dx.doi.org/10.1007/s00426-022-01709-4
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author Costea, Andrei R.
Jurchiș, Răzvan
Visu-Petra, Laura
Cleeremans, Axel
Norman, Elisbeth
Opre, Adrian
author_facet Costea, Andrei R.
Jurchiș, Răzvan
Visu-Petra, Laura
Cleeremans, Axel
Norman, Elisbeth
Opre, Adrian
author_sort Costea, Andrei R.
collection PubMed
description Implicit learning (IL) deals with the non-conscious acquisition of structural regularities from the environment. IL is often deemed essential for acquiring regularities followed by social stimuli (e.g., other persons’ behavior), hence is hypothesized to play a role in typical social functioning. However, our understanding of how this process might operate in social contexts is limited for two main reasons. First, while IL is highly sensitive to the characteristics of the surface stimuli upon which it operates, most IL studies have used surface stimuli with limited social validity (e.g., letters, symbols, etc.). Second, while the social environment is dynamic (i.e., our behaviors and reactions influence those of our social partners and vice-versa), the bulk of IL research employed noninteractive paradigms. Using a novel task, we examine whether IL is involved in the acquisition of regularities from a dynamic interaction with a realistic real-life-like agent. Participants (N = 115) interacted with a cinematic avatar that displayed different facial expressions. Their task was to regulate the avatar’s expression to a specified level. Unbeknownst to them, an equation mediated the relationship between their responses and the avatar’s expressions. Learning occurred in the task, as participants gradually increased their ability to bring the avatar in the target state. Subjective measures of awareness revealed that participants acquired both implicit and explicit knowledge from the task. This is the first study to show that IL operates in interactive situations upon socially relevant surface stimuli, facilitating future investigations of the role that IL plays in (a)typical social functioning. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00426-022-01709-4.
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spelling pubmed-101919282023-05-19 Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar Costea, Andrei R. Jurchiș, Răzvan Visu-Petra, Laura Cleeremans, Axel Norman, Elisbeth Opre, Adrian Psychol Res Original Article Implicit learning (IL) deals with the non-conscious acquisition of structural regularities from the environment. IL is often deemed essential for acquiring regularities followed by social stimuli (e.g., other persons’ behavior), hence is hypothesized to play a role in typical social functioning. However, our understanding of how this process might operate in social contexts is limited for two main reasons. First, while IL is highly sensitive to the characteristics of the surface stimuli upon which it operates, most IL studies have used surface stimuli with limited social validity (e.g., letters, symbols, etc.). Second, while the social environment is dynamic (i.e., our behaviors and reactions influence those of our social partners and vice-versa), the bulk of IL research employed noninteractive paradigms. Using a novel task, we examine whether IL is involved in the acquisition of regularities from a dynamic interaction with a realistic real-life-like agent. Participants (N = 115) interacted with a cinematic avatar that displayed different facial expressions. Their task was to regulate the avatar’s expression to a specified level. Unbeknownst to them, an equation mediated the relationship between their responses and the avatar’s expressions. Learning occurred in the task, as participants gradually increased their ability to bring the avatar in the target state. Subjective measures of awareness revealed that participants acquired both implicit and explicit knowledge from the task. This is the first study to show that IL operates in interactive situations upon socially relevant surface stimuli, facilitating future investigations of the role that IL plays in (a)typical social functioning. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00426-022-01709-4. Springer Berlin Heidelberg 2022-08-29 2023 /pmc/articles/PMC10191928/ /pubmed/36036291 http://dx.doi.org/10.1007/s00426-022-01709-4 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Article
Costea, Andrei R.
Jurchiș, Răzvan
Visu-Petra, Laura
Cleeremans, Axel
Norman, Elisbeth
Opre, Adrian
Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
title Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
title_full Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
title_fullStr Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
title_full_unstemmed Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
title_short Implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
title_sort implicit and explicit learning of socio-emotional information in a dynamic interaction with a virtual avatar
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10191928/
https://www.ncbi.nlm.nih.gov/pubmed/36036291
http://dx.doi.org/10.1007/s00426-022-01709-4
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