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Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development

This paper presents Project PHoENIX, which stands for Participatory, Human-centered, Equitable, Neurodiverse, Inclusive, eXtended reality. The project aims to co-produce research with autistic users to create a virtual reality (VR) environment that is highly usable, accessible, and sensitive to the...

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Autores principales: Schmidt, Matthew Martin, Lee, Minyoung, Francois, Marc-Sonley, Lu, Jie, Huang, Rui, Cheng, Li, Weng, Yueqi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10195660/
https://www.ncbi.nlm.nih.gov/pubmed/37360548
http://dx.doi.org/10.1007/s41686-023-00077-5
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author Schmidt, Matthew Martin
Lee, Minyoung
Francois, Marc-Sonley
Lu, Jie
Huang, Rui
Cheng, Li
Weng, Yueqi
author_facet Schmidt, Matthew Martin
Lee, Minyoung
Francois, Marc-Sonley
Lu, Jie
Huang, Rui
Cheng, Li
Weng, Yueqi
author_sort Schmidt, Matthew Martin
collection PubMed
description This paper presents Project PHoENIX, which stands for Participatory, Human-centered, Equitable, Neurodiverse, Inclusive, eXtended reality. The project aims to co-produce research with autistic users to create a virtual reality (VR) environment that is highly usable, accessible, and sensitive to the needs and preferences of these individuals. Project PHoENIX utilizes participatory design within a learning experience design (LXD) frame to locate autistic people, their caregivers, and providers centrally in the processes of immersive technology design and development, as well as research design and execution. An overarching literature review on VR and autism and issues of limited design precedent of VR environments with autistic participants is provided, as well as details on the Project PHoENIX design framework, project description, and project design outcomes. Details are provided on how the online VR environment was co-designed and co-developed through collaborative research with autistic stakeholders while being sensitive to their needs and preferences. Research findings and implications are discussed regarding the design process, constraints, principles, and insights. The paper concludes by discussing lessons learned and how this project can provide much-needed design precedent for advancing the field towards a more inclusive, human-centered, and neurodiverse VR research and development paradigms.
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spelling pubmed-101956602023-05-23 Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development Schmidt, Matthew Martin Lee, Minyoung Francois, Marc-Sonley Lu, Jie Huang, Rui Cheng, Li Weng, Yueqi J Form Des Learn Article This paper presents Project PHoENIX, which stands for Participatory, Human-centered, Equitable, Neurodiverse, Inclusive, eXtended reality. The project aims to co-produce research with autistic users to create a virtual reality (VR) environment that is highly usable, accessible, and sensitive to the needs and preferences of these individuals. Project PHoENIX utilizes participatory design within a learning experience design (LXD) frame to locate autistic people, their caregivers, and providers centrally in the processes of immersive technology design and development, as well as research design and execution. An overarching literature review on VR and autism and issues of limited design precedent of VR environments with autistic participants is provided, as well as details on the Project PHoENIX design framework, project description, and project design outcomes. Details are provided on how the online VR environment was co-designed and co-developed through collaborative research with autistic stakeholders while being sensitive to their needs and preferences. Research findings and implications are discussed regarding the design process, constraints, principles, and insights. The paper concludes by discussing lessons learned and how this project can provide much-needed design precedent for advancing the field towards a more inclusive, human-centered, and neurodiverse VR research and development paradigms. Springer International Publishing 2023-05-18 /pmc/articles/PMC10195660/ /pubmed/37360548 http://dx.doi.org/10.1007/s41686-023-00077-5 Text en © Association for Educational Communications & Technology 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Schmidt, Matthew Martin
Lee, Minyoung
Francois, Marc-Sonley
Lu, Jie
Huang, Rui
Cheng, Li
Weng, Yueqi
Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
title Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
title_full Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
title_fullStr Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
title_full_unstemmed Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
title_short Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
title_sort learning experience design of project phoenix: addressing the lack of autistic representation in extended reality design and development
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10195660/
https://www.ncbi.nlm.nih.gov/pubmed/37360548
http://dx.doi.org/10.1007/s41686-023-00077-5
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