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Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context

OBJECTIVES: Gaming is a predominant leisure time activity among adolescents, and the literature suggests that unrestrained gaming behavior might lead to gaming disorder. ICD-11 and DSM-5 have recognized gaming disorder as a psychiatric condition and grouped it under the behavioral addiction category...

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Autores principales: Thakur, Pranjali Chakraborty, Sharma, Manoj Kumar, Mohan, Vineeth, Kommu, John Vijay Sagar, Anand, Nitin, Marimuthu, Palaniappan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10196071/
https://www.ncbi.nlm.nih.gov/pubmed/37215680
http://dx.doi.org/10.3389/fpsyt.2023.1081764
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author Thakur, Pranjali Chakraborty
Sharma, Manoj Kumar
Mohan, Vineeth
Kommu, John Vijay Sagar
Anand, Nitin
Marimuthu, Palaniappan
author_facet Thakur, Pranjali Chakraborty
Sharma, Manoj Kumar
Mohan, Vineeth
Kommu, John Vijay Sagar
Anand, Nitin
Marimuthu, Palaniappan
author_sort Thakur, Pranjali Chakraborty
collection PubMed
description OBJECTIVES: Gaming is a predominant leisure time activity among adolescents, and the literature suggests that unrestrained gaming behavior might lead to gaming disorder. ICD-11 and DSM-5 have recognized gaming disorder as a psychiatric condition and grouped it under the behavioral addiction category. Research on gaming behavior and addiction is largely based on data from the male population, and problematic gaming has largely been understood from the male perspective. In this study, we are attempting to bridge the existing lacuna in the literature by exploring gaming behavior, gaming disorder, and its related psychopathological characteristics among female adolescents in India. METHODS: The study was conducted on a sample of 707 female adolescent participants who were contacted through schools and academic institutes in a city in Southern India. The study adopted a cross-sectional survey design, and data were administered using the mixed modality of online and offline data collection. The participants filled out the following set of questionnaires: socio-demographic sheet, Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), Strength and Difficulties Questionnaire (SDQ), Rosenberg self-esteem scale, and Brief sensation-seeking scale (BSSS-8). The data gathered from the participants were then statistically analyzed using SPSS software version 26. RESULTS: The descriptive statistics revealed that 0.8% of the sample (i.e., five participants out of 707) obtained scores meeting gaming addiction criteria. Correlation analysis demonstrated a significant relationship between all the psychological variables with total IGD scale scores (p < 0.05). Total SDQ, total BSSS-8, and domain scores of SDQ, such as emotional symptoms, conduct, hyperactivity, and peer problems, were positively correlated, whereas total Rosenberg scores and domain scores of prosocial behaviors of SDQ were negatively correlated. The Mann–Whitney U-test was employed to compare “with gaming disorder” and “without gaming disorder” categories of female participants. Comparing these two groups revealed significant differences in emotional symptoms, conduct, hyperactivity/inattention, peer problem, and self-esteem scale scores. Furthermore, quantile regression was computed, showing that conduct, peer problem, and self-esteem displayed trend-level prediction for gaming disorder. CONCLUSION: Female adolescents prone to gaming addiction can be identified through psychopathological characteristics of conduct, peer problem, and low self-esteem. This understanding can be useful in developing a theoretical model focusing on early screening and preventive strategies for at-risk female adolescents.
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spelling pubmed-101960712023-05-20 Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context Thakur, Pranjali Chakraborty Sharma, Manoj Kumar Mohan, Vineeth Kommu, John Vijay Sagar Anand, Nitin Marimuthu, Palaniappan Front Psychiatry Psychiatry OBJECTIVES: Gaming is a predominant leisure time activity among adolescents, and the literature suggests that unrestrained gaming behavior might lead to gaming disorder. ICD-11 and DSM-5 have recognized gaming disorder as a psychiatric condition and grouped it under the behavioral addiction category. Research on gaming behavior and addiction is largely based on data from the male population, and problematic gaming has largely been understood from the male perspective. In this study, we are attempting to bridge the existing lacuna in the literature by exploring gaming behavior, gaming disorder, and its related psychopathological characteristics among female adolescents in India. METHODS: The study was conducted on a sample of 707 female adolescent participants who were contacted through schools and academic institutes in a city in Southern India. The study adopted a cross-sectional survey design, and data were administered using the mixed modality of online and offline data collection. The participants filled out the following set of questionnaires: socio-demographic sheet, Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), Strength and Difficulties Questionnaire (SDQ), Rosenberg self-esteem scale, and Brief sensation-seeking scale (BSSS-8). The data gathered from the participants were then statistically analyzed using SPSS software version 26. RESULTS: The descriptive statistics revealed that 0.8% of the sample (i.e., five participants out of 707) obtained scores meeting gaming addiction criteria. Correlation analysis demonstrated a significant relationship between all the psychological variables with total IGD scale scores (p < 0.05). Total SDQ, total BSSS-8, and domain scores of SDQ, such as emotional symptoms, conduct, hyperactivity, and peer problems, were positively correlated, whereas total Rosenberg scores and domain scores of prosocial behaviors of SDQ were negatively correlated. The Mann–Whitney U-test was employed to compare “with gaming disorder” and “without gaming disorder” categories of female participants. Comparing these two groups revealed significant differences in emotional symptoms, conduct, hyperactivity/inattention, peer problem, and self-esteem scale scores. Furthermore, quantile regression was computed, showing that conduct, peer problem, and self-esteem displayed trend-level prediction for gaming disorder. CONCLUSION: Female adolescents prone to gaming addiction can be identified through psychopathological characteristics of conduct, peer problem, and low self-esteem. This understanding can be useful in developing a theoretical model focusing on early screening and preventive strategies for at-risk female adolescents. Frontiers Media S.A. 2023-05-05 /pmc/articles/PMC10196071/ /pubmed/37215680 http://dx.doi.org/10.3389/fpsyt.2023.1081764 Text en Copyright © 2023 Thakur, Sharma, Mohan, Kommu, Anand and Marimuthu. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Thakur, Pranjali Chakraborty
Sharma, Manoj Kumar
Mohan, Vineeth
Kommu, John Vijay Sagar
Anand, Nitin
Marimuthu, Palaniappan
Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context
title Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context
title_full Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context
title_fullStr Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context
title_full_unstemmed Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context
title_short Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context
title_sort gaming among female adolescents: profiling and psychopathological characteristics in the indian context
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10196071/
https://www.ncbi.nlm.nih.gov/pubmed/37215680
http://dx.doi.org/10.3389/fpsyt.2023.1081764
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