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Performance in Kahoot! activities as predictive of exam performance

BACKGROUND: Game-based learning (GBL) is effective for increasing participation, creativity, and student motivation. However, the discriminative value of GBL for knowledge acquisition has not yet been proven. The aim of this study is to assess the value of Kahoot! as a discriminative tool for format...

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Detalles Bibliográficos
Autores principales: Garza, MC, Olivan, S, Monleón, E, Cisneros, Ana Isabel, García-Barrios, A, Ochoa, I, Whyte, J, Lamiquiz-Moneo, I
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10242591/
https://www.ncbi.nlm.nih.gov/pubmed/37280600
http://dx.doi.org/10.1186/s12909-023-04379-x