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What constitutes victims of toxicity - identifying drivers of toxic victimhood in multiplayer online battle arena games

INTRODUCTION: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities such as League of Legends. This issue arises from factors such as frustrating and stressful in-game experiences and online disinhibition. Prior research on addressing toxicity has focused primarily on t...

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Detalles Bibliográficos
Autores principales: Kordyaka, Bastian, Laato, Samuli, Weber, Sebastian, Niehaves, Bjoern
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10313333/
https://www.ncbi.nlm.nih.gov/pubmed/37397342
http://dx.doi.org/10.3389/fpsyg.2023.1193172