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What constitutes victims of toxicity - identifying drivers of toxic victimhood in multiplayer online battle arena games
INTRODUCTION: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities such as League of Legends. This issue arises from factors such as frustrating and stressful in-game experiences and online disinhibition. Prior research on addressing toxicity has focused primarily on t...
Autores principales: | Kordyaka, Bastian, Laato, Samuli, Weber, Sebastian, Niehaves, Bjoern |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10313333/ https://www.ncbi.nlm.nih.gov/pubmed/37397342 http://dx.doi.org/10.3389/fpsyg.2023.1193172 |
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