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Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review
BACKGROUND: Asynchronous e-learning has become the mainstream choice since the transformation of learning formats by the coronavirus disease-19 pandemic. This scoping review aimed to examine the technologies used in asynchronous e-learning for the continuing education of clinical nurses and their mo...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10339492/ https://www.ncbi.nlm.nih.gov/pubmed/37442970 http://dx.doi.org/10.1186/s12909-023-04477-w |
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author | Kimura, Rika Matsunaga, Mayumi Barroga, Edward Hayashi, Naoko |
author_facet | Kimura, Rika Matsunaga, Mayumi Barroga, Edward Hayashi, Naoko |
author_sort | Kimura, Rika |
collection | PubMed |
description | BACKGROUND: Asynchronous e-learning has become the mainstream choice since the transformation of learning formats by the coronavirus disease-19 pandemic. This scoping review aimed to examine the technologies used in asynchronous e-learning for the continuing education of clinical nurses and their modes of delivery and effectiveness. METHODS: This scoping review covered the period between 2011 and 2023. Six databases were searched for relevant studies following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis extension for Scoping Reviews (PRISMA-ScR) protocol. RESULTS: Sixty articles met the inclusion criteria. There was a noticeable trend toward using diverse technology-enabled and enhanced training (TEET) options after 2017. The enabling technological approaches, such as interactive online modules (25 articles) and video modules (25 articles), are described in the articles. The most commonly used enhancing technologies were scenario-based learning (nine articles), resource access (eight articles), computer simulation or virtual reality (three articles), and gamification (three articles). Among the outcomes, knowledge acquisition was the most commonly examined outcome (41 articles). CONCLUSIONS: Notably, many interactive TEET modules were used in asynchronous e-learning. There were few studies on gamification, computer simulation or virtual reality, and scenario-based learning (techniques to enhance intrinsic motivation further). However, the adoption of asynchronous e-learning with advanced TEET options is anticipated to increase in the future. Therefore, objective outcome measures are required to determine the effects of such learning methods on knowledge acquisition and behavioral changes. |
format | Online Article Text |
id | pubmed-10339492 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-103394922023-07-14 Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review Kimura, Rika Matsunaga, Mayumi Barroga, Edward Hayashi, Naoko BMC Med Educ Research BACKGROUND: Asynchronous e-learning has become the mainstream choice since the transformation of learning formats by the coronavirus disease-19 pandemic. This scoping review aimed to examine the technologies used in asynchronous e-learning for the continuing education of clinical nurses and their modes of delivery and effectiveness. METHODS: This scoping review covered the period between 2011 and 2023. Six databases were searched for relevant studies following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis extension for Scoping Reviews (PRISMA-ScR) protocol. RESULTS: Sixty articles met the inclusion criteria. There was a noticeable trend toward using diverse technology-enabled and enhanced training (TEET) options after 2017. The enabling technological approaches, such as interactive online modules (25 articles) and video modules (25 articles), are described in the articles. The most commonly used enhancing technologies were scenario-based learning (nine articles), resource access (eight articles), computer simulation or virtual reality (three articles), and gamification (three articles). Among the outcomes, knowledge acquisition was the most commonly examined outcome (41 articles). CONCLUSIONS: Notably, many interactive TEET modules were used in asynchronous e-learning. There were few studies on gamification, computer simulation or virtual reality, and scenario-based learning (techniques to enhance intrinsic motivation further). However, the adoption of asynchronous e-learning with advanced TEET options is anticipated to increase in the future. Therefore, objective outcome measures are required to determine the effects of such learning methods on knowledge acquisition and behavioral changes. BioMed Central 2023-07-13 /pmc/articles/PMC10339492/ /pubmed/37442970 http://dx.doi.org/10.1186/s12909-023-04477-w Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Kimura, Rika Matsunaga, Mayumi Barroga, Edward Hayashi, Naoko Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
title | Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
title_full | Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
title_fullStr | Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
title_full_unstemmed | Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
title_short | Asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
title_sort | asynchronous e-learning with technology-enabled and enhanced training for continuing education of nurses: a scoping review |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10339492/ https://www.ncbi.nlm.nih.gov/pubmed/37442970 http://dx.doi.org/10.1186/s12909-023-04477-w |
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