Cargando…

Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications

E-commerce is a field that changed how consumers purchase and interact with products. Although, inherent limitations such as the difficulty of testing the products “first-hand” before a purchase can compromise consumers’ trust in online purchases. Virtual Reality (VR) has been investigated as a tool...

Descripción completa

Detalles Bibliográficos
Autores principales: Gonçalves, Guilherme, Meirinhos, Galvão, Melo, Miguel, Bessa, Maximino
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10349076/
https://www.ncbi.nlm.nih.gov/pubmed/37452064
http://dx.doi.org/10.1038/s41598-023-36557-8
_version_ 1785073799798980608
author Gonçalves, Guilherme
Meirinhos, Galvão
Melo, Miguel
Bessa, Maximino
author_facet Gonçalves, Guilherme
Meirinhos, Galvão
Melo, Miguel
Bessa, Maximino
author_sort Gonçalves, Guilherme
collection PubMed
description E-commerce is a field that changed how consumers purchase and interact with products. Although, inherent limitations such as the difficulty of testing the products “first-hand” before a purchase can compromise consumers’ trust in online purchases. Virtual Reality (VR) has been investigated as a tool to solve limitations in several fields and how we can harness its potential to improve the overall user experience. This study analysed how immersive VR (IVR) could solve these limitations by allowing consumers to test products beforehand. We have studied how the Novelty Factor (evaluated by the users’ past VR experience) and Immersive Tendencies correlate with the users’ Purchase Intention and Memory (how well they remember the product’s characteristics). We have analysed a sample of 38 participants (21 males) from 18 to 28 years old. Participants experienced a refrigerator with an interactive touchscreen in an IVR setup and were guided through its functionalities. Results indicated that memory of the product’s characteristics was positively correlated with how recently they experienced VR. No correlations were found in the female sample. A negative correlation between Purchase Intention and Memory of the product’s characteristics was found in the male sample. We concluded that IVR applications could become helpful for both consumers and online shops in an e-commerce context regardless of the Novelty Factor and Immersive Tendencies of consumers. However, differences between genders should be further investigated.
format Online
Article
Text
id pubmed-10349076
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-103490762023-07-16 Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications Gonçalves, Guilherme Meirinhos, Galvão Melo, Miguel Bessa, Maximino Sci Rep Article E-commerce is a field that changed how consumers purchase and interact with products. Although, inherent limitations such as the difficulty of testing the products “first-hand” before a purchase can compromise consumers’ trust in online purchases. Virtual Reality (VR) has been investigated as a tool to solve limitations in several fields and how we can harness its potential to improve the overall user experience. This study analysed how immersive VR (IVR) could solve these limitations by allowing consumers to test products beforehand. We have studied how the Novelty Factor (evaluated by the users’ past VR experience) and Immersive Tendencies correlate with the users’ Purchase Intention and Memory (how well they remember the product’s characteristics). We have analysed a sample of 38 participants (21 males) from 18 to 28 years old. Participants experienced a refrigerator with an interactive touchscreen in an IVR setup and were guided through its functionalities. Results indicated that memory of the product’s characteristics was positively correlated with how recently they experienced VR. No correlations were found in the female sample. A negative correlation between Purchase Intention and Memory of the product’s characteristics was found in the male sample. We concluded that IVR applications could become helpful for both consumers and online shops in an e-commerce context regardless of the Novelty Factor and Immersive Tendencies of consumers. However, differences between genders should be further investigated. Nature Publishing Group UK 2023-07-14 /pmc/articles/PMC10349076/ /pubmed/37452064 http://dx.doi.org/10.1038/s41598-023-36557-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Gonçalves, Guilherme
Meirinhos, Galvão
Melo, Miguel
Bessa, Maximino
Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
title Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
title_full Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
title_fullStr Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
title_full_unstemmed Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
title_short Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
title_sort correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive vr e-commerce applications
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10349076/
https://www.ncbi.nlm.nih.gov/pubmed/37452064
http://dx.doi.org/10.1038/s41598-023-36557-8
work_keys_str_mv AT goncalvesguilherme correlationalstudyonnoveltyfactorimmersivetendenciespurchaseintentionandmemoryinimmersivevrecommerceapplications
AT meirinhosgalvao correlationalstudyonnoveltyfactorimmersivetendenciespurchaseintentionandmemoryinimmersivevrecommerceapplications
AT melomiguel correlationalstudyonnoveltyfactorimmersivetendenciespurchaseintentionandmemoryinimmersivevrecommerceapplications
AT bessamaximino correlationalstudyonnoveltyfactorimmersivetendenciespurchaseintentionandmemoryinimmersivevrecommerceapplications