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Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications
E-commerce is a field that changed how consumers purchase and interact with products. Although, inherent limitations such as the difficulty of testing the products “first-hand” before a purchase can compromise consumers’ trust in online purchases. Virtual Reality (VR) has been investigated as a tool...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10349076/ https://www.ncbi.nlm.nih.gov/pubmed/37452064 http://dx.doi.org/10.1038/s41598-023-36557-8 |
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author | Gonçalves, Guilherme Meirinhos, Galvão Melo, Miguel Bessa, Maximino |
author_facet | Gonçalves, Guilherme Meirinhos, Galvão Melo, Miguel Bessa, Maximino |
author_sort | Gonçalves, Guilherme |
collection | PubMed |
description | E-commerce is a field that changed how consumers purchase and interact with products. Although, inherent limitations such as the difficulty of testing the products “first-hand” before a purchase can compromise consumers’ trust in online purchases. Virtual Reality (VR) has been investigated as a tool to solve limitations in several fields and how we can harness its potential to improve the overall user experience. This study analysed how immersive VR (IVR) could solve these limitations by allowing consumers to test products beforehand. We have studied how the Novelty Factor (evaluated by the users’ past VR experience) and Immersive Tendencies correlate with the users’ Purchase Intention and Memory (how well they remember the product’s characteristics). We have analysed a sample of 38 participants (21 males) from 18 to 28 years old. Participants experienced a refrigerator with an interactive touchscreen in an IVR setup and were guided through its functionalities. Results indicated that memory of the product’s characteristics was positively correlated with how recently they experienced VR. No correlations were found in the female sample. A negative correlation between Purchase Intention and Memory of the product’s characteristics was found in the male sample. We concluded that IVR applications could become helpful for both consumers and online shops in an e-commerce context regardless of the Novelty Factor and Immersive Tendencies of consumers. However, differences between genders should be further investigated. |
format | Online Article Text |
id | pubmed-10349076 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-103490762023-07-16 Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications Gonçalves, Guilherme Meirinhos, Galvão Melo, Miguel Bessa, Maximino Sci Rep Article E-commerce is a field that changed how consumers purchase and interact with products. Although, inherent limitations such as the difficulty of testing the products “first-hand” before a purchase can compromise consumers’ trust in online purchases. Virtual Reality (VR) has been investigated as a tool to solve limitations in several fields and how we can harness its potential to improve the overall user experience. This study analysed how immersive VR (IVR) could solve these limitations by allowing consumers to test products beforehand. We have studied how the Novelty Factor (evaluated by the users’ past VR experience) and Immersive Tendencies correlate with the users’ Purchase Intention and Memory (how well they remember the product’s characteristics). We have analysed a sample of 38 participants (21 males) from 18 to 28 years old. Participants experienced a refrigerator with an interactive touchscreen in an IVR setup and were guided through its functionalities. Results indicated that memory of the product’s characteristics was positively correlated with how recently they experienced VR. No correlations were found in the female sample. A negative correlation between Purchase Intention and Memory of the product’s characteristics was found in the male sample. We concluded that IVR applications could become helpful for both consumers and online shops in an e-commerce context regardless of the Novelty Factor and Immersive Tendencies of consumers. However, differences between genders should be further investigated. Nature Publishing Group UK 2023-07-14 /pmc/articles/PMC10349076/ /pubmed/37452064 http://dx.doi.org/10.1038/s41598-023-36557-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Gonçalves, Guilherme Meirinhos, Galvão Melo, Miguel Bessa, Maximino Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications |
title | Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications |
title_full | Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications |
title_fullStr | Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications |
title_full_unstemmed | Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications |
title_short | Correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive VR e-commerce applications |
title_sort | correlational study on novelty factor, immersive tendencies, purchase intention and memory in immersive vr e-commerce applications |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10349076/ https://www.ncbi.nlm.nih.gov/pubmed/37452064 http://dx.doi.org/10.1038/s41598-023-36557-8 |
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