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Assessment and evaluation of a serious game for teaching factual knowledge in dental education
OBJECTIVES: A serious game application was developed to train factual knowledge and for self-assessment. The aim of the present study was to compare the effects of a game application (intervention group) or paper scripts (control group) on knowledge acquisition and to evaluate the acceptance of the...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10357644/ https://www.ncbi.nlm.nih.gov/pubmed/37468897 http://dx.doi.org/10.1186/s12909-023-04498-5 |