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Assessment and evaluation of a serious game for teaching factual knowledge in dental education

OBJECTIVES: A serious game application was developed to train factual knowledge and for self-assessment. The aim of the present study was to compare the effects of a game application (intervention group) or paper scripts (control group) on knowledge acquisition and to evaluate the acceptance of the...

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Detalles Bibliográficos
Autores principales: Lemos, Martin, Wolfart, Stefan, Rittich, Anne Barbara
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10357644/
https://www.ncbi.nlm.nih.gov/pubmed/37468897
http://dx.doi.org/10.1186/s12909-023-04498-5