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The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation

The impact of STEAM (Science, Technology, Engineering, Arts, and Math) on pupils’ learning has been increasingly highlighted recently. This study aims to shed light on the effect of STEAM activities based on experiential learning on ninth graders’ mental motivation and learning. The present research...

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Detalles Bibliográficos
Autores principales: Mater, Naela, Daher, Wajeeh, Mahamid, Fayez
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10378540/
https://www.ncbi.nlm.nih.gov/pubmed/37504482
http://dx.doi.org/10.3390/ejihpe13070091
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author Mater, Naela
Daher, Wajeeh
Mahamid, Fayez
author_facet Mater, Naela
Daher, Wajeeh
Mahamid, Fayez
author_sort Mater, Naela
collection PubMed
description The impact of STEAM (Science, Technology, Engineering, Arts, and Math) on pupils’ learning has been increasingly highlighted recently. This study aims to shed light on the effect of STEAM activities based on experiential learning on ninth graders’ mental motivation and learning. The present research adopted a mixed methodology (quantitative and qualitative). The study sample consisted of 90 students divided into three groups. The tools utilized in conducting the study included California Measurement Mental Motivation, and semi-structured interviews with (10) participants. The tools’ validity and reliability were verified. After data were analyzed, the findings showed statically significant differences between students’ post average scores regarding mental motivation due to teaching method, and in favor of the experimental groups (face-to-face STEAM activities, online STEAM activities). This provides tangible proof for the need to include STEAM activities in school curricula to enhance learners’ curiosity, problem-solving skills and self-confidence through learning, as well as their task accomplishment ability.
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spelling pubmed-103785402023-07-29 The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation Mater, Naela Daher, Wajeeh Mahamid, Fayez Eur J Investig Health Psychol Educ Article The impact of STEAM (Science, Technology, Engineering, Arts, and Math) on pupils’ learning has been increasingly highlighted recently. This study aims to shed light on the effect of STEAM activities based on experiential learning on ninth graders’ mental motivation and learning. The present research adopted a mixed methodology (quantitative and qualitative). The study sample consisted of 90 students divided into three groups. The tools utilized in conducting the study included California Measurement Mental Motivation, and semi-structured interviews with (10) participants. The tools’ validity and reliability were verified. After data were analyzed, the findings showed statically significant differences between students’ post average scores regarding mental motivation due to teaching method, and in favor of the experimental groups (face-to-face STEAM activities, online STEAM activities). This provides tangible proof for the need to include STEAM activities in school curricula to enhance learners’ curiosity, problem-solving skills and self-confidence through learning, as well as their task accomplishment ability. MDPI 2023-07-10 /pmc/articles/PMC10378540/ /pubmed/37504482 http://dx.doi.org/10.3390/ejihpe13070091 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Mater, Naela
Daher, Wajeeh
Mahamid, Fayez
The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
title The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
title_full The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
title_fullStr The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
title_full_unstemmed The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
title_short The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders’ Mental Motivation
title_sort effect of steam activities based on experiential learning on ninth graders’ mental motivation
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10378540/
https://www.ncbi.nlm.nih.gov/pubmed/37504482
http://dx.doi.org/10.3390/ejihpe13070091
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