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Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial

In this article, we report on a study evaluating the effectiveness of a digital game-based learning (DGBL) tool for beginning readers of Dutch, employing active (math game) and passive (no game) control conditions. This classroom-level randomized controlled trial included 247 first graders from 16 c...

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Detalles Bibliográficos
Autores principales: Glatz, Toivo, Tops, Wim, Borleffs, Elisabeth, Richardson, Ulla, Maurits, Natasha, Desoete, Annemie, Maassen, Ben
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10399564/
https://www.ncbi.nlm.nih.gov/pubmed/37547712
http://dx.doi.org/10.7717/peerj.15499