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From Crunch to Grind: Adopting Servitization in Project-Based Creative Work
The digital game industry has embraced servitization – a strategic orientation toward customer centricity in production-based firms – to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10425277/ https://www.ncbi.nlm.nih.gov/pubmed/37588942 http://dx.doi.org/10.1177/09500170211061228 |
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author | Weststar, Johanna Dubois, Louis-Étienne |
author_facet | Weststar, Johanna Dubois, Louis-Étienne |
author_sort | Weststar, Johanna |
collection | PubMed |
description | The digital game industry has embraced servitization – a strategic orientation toward customer centricity in production-based firms – to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature is uncritical. This article draws on labour process theory to critique the impact of servitization on workers at the point of production. We conducted in-depth interviews at a large North American game development studio. The results show the human cost of servitization, generally overshadowed by financial considerations. Specifically, we theorize that servitization increases the indeterminacy of labour and this must be compensated for if servitization is to realize its cost-benefit potential. The result is an intensification of labour through additional control imperatives which make workers accountable to consumers through deterministic success metrics, impact the creative process and direct creative outputs in real time. |
format | Online Article Text |
id | pubmed-10425277 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-104252772023-08-16 From Crunch to Grind: Adopting Servitization in Project-Based Creative Work Weststar, Johanna Dubois, Louis-Étienne Work Employ Soc Articles The digital game industry has embraced servitization – a strategic orientation toward customer centricity in production-based firms – to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature is uncritical. This article draws on labour process theory to critique the impact of servitization on workers at the point of production. We conducted in-depth interviews at a large North American game development studio. The results show the human cost of servitization, generally overshadowed by financial considerations. Specifically, we theorize that servitization increases the indeterminacy of labour and this must be compensated for if servitization is to realize its cost-benefit potential. The result is an intensification of labour through additional control imperatives which make workers accountable to consumers through deterministic success metrics, impact the creative process and direct creative outputs in real time. SAGE Publications 2022-02-12 2023-08 /pmc/articles/PMC10425277/ /pubmed/37588942 http://dx.doi.org/10.1177/09500170211061228 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Articles Weststar, Johanna Dubois, Louis-Étienne From Crunch to Grind: Adopting Servitization in Project-Based Creative Work |
title | From Crunch to Grind: Adopting Servitization in Project-Based Creative Work |
title_full | From Crunch to Grind: Adopting Servitization in Project-Based Creative Work |
title_fullStr | From Crunch to Grind: Adopting Servitization in Project-Based Creative Work |
title_full_unstemmed | From Crunch to Grind: Adopting Servitization in Project-Based Creative Work |
title_short | From Crunch to Grind: Adopting Servitization in Project-Based Creative Work |
title_sort | from crunch to grind: adopting servitization in project-based creative work |
topic | Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10425277/ https://www.ncbi.nlm.nih.gov/pubmed/37588942 http://dx.doi.org/10.1177/09500170211061228 |
work_keys_str_mv | AT weststarjohanna fromcrunchtogrindadoptingservitizationinprojectbasedcreativework AT duboislouisetienne fromcrunchtogrindadoptingservitizationinprojectbasedcreativework |