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Vestibular rehabilitation potential of commercially available virtual reality video games

BACKGROUND: Peripheral vestibular disorders affect 2.8–6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR video game that is most congruent to vestibular r...

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Detalles Bibliográficos
Autores principales: Heffernan, Austin, Booth, Lindsay, Fletcher, Roland, Nunez, Desmond A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10441749/
https://www.ncbi.nlm.nih.gov/pubmed/37605253
http://dx.doi.org/10.1186/s40463-023-00642-9