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Vestibular rehabilitation potential of commercially available virtual reality video games
BACKGROUND: Peripheral vestibular disorders affect 2.8–6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR video game that is most congruent to vestibular r...
Autores principales: | Heffernan, Austin, Booth, Lindsay, Fletcher, Roland, Nunez, Desmond A. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10441749/ https://www.ncbi.nlm.nih.gov/pubmed/37605253 http://dx.doi.org/10.1186/s40463-023-00642-9 |
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