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A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education

BACKGROUND: Simulation use is rapidly expanding, with technologies like virtual patients (VPs) and computer-based simulation (CBS) allowing for educators to equip pharmacy students with the necessary skills that are aligned with the demands and expectations of a practicing pharmacy professional. The...

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Autores principales: Phanudulkitti, Chamipa, Puengrung, Surangkana, Meepong, Rittnarong, Vanderboll, Kathryn, Farris, Karen Bell, Vordenberg, Sarah E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10450516/
https://www.ncbi.nlm.nih.gov/pubmed/37635840
http://dx.doi.org/10.1016/j.rcsop.2023.100316
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author Phanudulkitti, Chamipa
Puengrung, Surangkana
Meepong, Rittnarong
Vanderboll, Kathryn
Farris, Karen Bell
Vordenberg, Sarah E.
author_facet Phanudulkitti, Chamipa
Puengrung, Surangkana
Meepong, Rittnarong
Vanderboll, Kathryn
Farris, Karen Bell
Vordenberg, Sarah E.
author_sort Phanudulkitti, Chamipa
collection PubMed
description BACKGROUND: Simulation use is rapidly expanding, with technologies like virtual patients (VPs) and computer-based simulation (CBS) allowing for educators to equip pharmacy students with the necessary skills that are aligned with the demands and expectations of a practicing pharmacy professional. These technologies enable pharmacy students to be exposed to challenging or infrequent patient case scenarios in an authentic pharmacy setting. This allows for the reinforcing of care processes and for techniques and crucial skills to be applied. AIM OF THE STUDY: To consolidate the existing evidence regarding the utilization of VPs and CBS in preparing and supporting students in pharmacy experiential education and evaluate the effectiveness of these approaches in enhancing student pharmacists' learning outcomes, including knowledge, skills, confidence, enjoyment, and engagement. METHODS: Five electronic databases were searched using combined keyword and indexing terms (when available) with Boolean operators for the literature search. Studies that reported or investigated the use of VPs and CBS in pharmacy experiential education were included. Data on study design, demographics of participants, information on the interventions, course/skills, primary and secondary outcomes, and qualitative findings were extracted. RESULTS: A total of 911 unique articles were initially identified and filtered down to 19 articles fitting within the inclusion criteria. The selected 19 articles involved student pharmacists (Y1-Y5) and pre-registered pharmacists from ten countries. Simulation tools were used in various pharmacy courses, including Advanced Pharmacy Practice Experience (APPE), Advanced Pharmaceutical Care II, and Medication Management. Implementing these tools in pharmacy experiential education demonstrated a statistically significant improvement in student knowledge (p < 0.05). Most students agreed/strongly agreed that practicing with virtual patient cases enhanced their clinical reasoning, counseling skills, confidence in communication, and attitudes toward the courses. CONCLUSIONS: This systematic review supports the use of VPs and CBS in pharmacy experiential education and provides practical recommendations for educators including selecting suitable tools, implementing them strategically within courses, integrating them with existing activities, and considering financial and IT support.
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spelling pubmed-104505162023-08-26 A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education Phanudulkitti, Chamipa Puengrung, Surangkana Meepong, Rittnarong Vanderboll, Kathryn Farris, Karen Bell Vordenberg, Sarah E. Explor Res Clin Soc Pharm Article BACKGROUND: Simulation use is rapidly expanding, with technologies like virtual patients (VPs) and computer-based simulation (CBS) allowing for educators to equip pharmacy students with the necessary skills that are aligned with the demands and expectations of a practicing pharmacy professional. These technologies enable pharmacy students to be exposed to challenging or infrequent patient case scenarios in an authentic pharmacy setting. This allows for the reinforcing of care processes and for techniques and crucial skills to be applied. AIM OF THE STUDY: To consolidate the existing evidence regarding the utilization of VPs and CBS in preparing and supporting students in pharmacy experiential education and evaluate the effectiveness of these approaches in enhancing student pharmacists' learning outcomes, including knowledge, skills, confidence, enjoyment, and engagement. METHODS: Five electronic databases were searched using combined keyword and indexing terms (when available) with Boolean operators for the literature search. Studies that reported or investigated the use of VPs and CBS in pharmacy experiential education were included. Data on study design, demographics of participants, information on the interventions, course/skills, primary and secondary outcomes, and qualitative findings were extracted. RESULTS: A total of 911 unique articles were initially identified and filtered down to 19 articles fitting within the inclusion criteria. The selected 19 articles involved student pharmacists (Y1-Y5) and pre-registered pharmacists from ten countries. Simulation tools were used in various pharmacy courses, including Advanced Pharmacy Practice Experience (APPE), Advanced Pharmaceutical Care II, and Medication Management. Implementing these tools in pharmacy experiential education demonstrated a statistically significant improvement in student knowledge (p < 0.05). Most students agreed/strongly agreed that practicing with virtual patient cases enhanced their clinical reasoning, counseling skills, confidence in communication, and attitudes toward the courses. CONCLUSIONS: This systematic review supports the use of VPs and CBS in pharmacy experiential education and provides practical recommendations for educators including selecting suitable tools, implementing them strategically within courses, integrating them with existing activities, and considering financial and IT support. Elsevier 2023-08-07 /pmc/articles/PMC10450516/ /pubmed/37635840 http://dx.doi.org/10.1016/j.rcsop.2023.100316 Text en © 2023 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Article
Phanudulkitti, Chamipa
Puengrung, Surangkana
Meepong, Rittnarong
Vanderboll, Kathryn
Farris, Karen Bell
Vordenberg, Sarah E.
A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
title A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
title_full A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
title_fullStr A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
title_full_unstemmed A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
title_short A systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
title_sort systematic review on the use of virtual patient and computer-based simulation for experiential pharmacy education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10450516/
https://www.ncbi.nlm.nih.gov/pubmed/37635840
http://dx.doi.org/10.1016/j.rcsop.2023.100316
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