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Continuing Education through the Campus Game: A Sustainable Gamification Project to Improve Doctors’ and Nurses’ Knowledge of Quality and Clinical Risk Management

The COVID-19 disease has dramatically changed lives worldwide, including education. This is a challenge for traditional learning. In fact, the European Higher Education Area poses the challenge of boosting the quality of teaching through active methodologies supported by digital pedagogy. Gamificati...

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Detalles Bibliográficos
Autores principales: Pensieri, Claudio, De Benedictis, Anna, De Micco, Francesco, Saccoccia, Sabrina, Ivziku, Dhurata, Lommi, Marzia, Alloni, Rossana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10454495/
https://www.ncbi.nlm.nih.gov/pubmed/37628434
http://dx.doi.org/10.3390/healthcare11162236