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Continuing Education through the Campus Game: A Sustainable Gamification Project to Improve Doctors’ and Nurses’ Knowledge of Quality and Clinical Risk Management
The COVID-19 disease has dramatically changed lives worldwide, including education. This is a challenge for traditional learning. In fact, the European Higher Education Area poses the challenge of boosting the quality of teaching through active methodologies supported by digital pedagogy. Gamificati...
Autores principales: | Pensieri, Claudio, De Benedictis, Anna, De Micco, Francesco, Saccoccia, Sabrina, Ivziku, Dhurata, Lommi, Marzia, Alloni, Rossana |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10454495/ https://www.ncbi.nlm.nih.gov/pubmed/37628434 http://dx.doi.org/10.3390/healthcare11162236 |
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