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Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data

Higher-achieving peers have repeatedly been found to negatively impact students’ evaluations of their own academic abilities (i.e., Big-Fish-Little-Pond Effect). Building on social comparison theory, this pattern is assumed to result from students comparing themselves to their classmates; however, b...

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Autores principales: Hasenbein, Lisa, Stark, Philipp, Trautwein, Ulrich, Gao, Hong, Kasneci, Enkelejda, Göllner, Richard
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10483041/
https://www.ncbi.nlm.nih.gov/pubmed/37673939
http://dx.doi.org/10.1038/s41598-023-41704-2
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author Hasenbein, Lisa
Stark, Philipp
Trautwein, Ulrich
Gao, Hong
Kasneci, Enkelejda
Göllner, Richard
author_facet Hasenbein, Lisa
Stark, Philipp
Trautwein, Ulrich
Gao, Hong
Kasneci, Enkelejda
Göllner, Richard
author_sort Hasenbein, Lisa
collection PubMed
description Higher-achieving peers have repeatedly been found to negatively impact students’ evaluations of their own academic abilities (i.e., Big-Fish-Little-Pond Effect). Building on social comparison theory, this pattern is assumed to result from students comparing themselves to their classmates; however, based on existing research designs, it remains unclear how exactly students make use of social comparison information in the classroom. To determine the extent to which students (N = 353 sixth graders) actively attend and respond to social comparison information in the form of peers’ achievement-related behaviour, we used eye-tracking data from an immersive virtual reality (IVR) classroom. IVR classrooms offer unprecedented opportunities for psychological classroom research as they allow to integrate authentic classroom scenarios with maximum experimental control. In the present study, we experimentally varied virtual classmates’ achievement-related behaviour (i.e., their hand-raising in response to the teacher’s questions) during instruction, and students’ eye and gaze data showed that they actively processed this social comparison information. Students who attended more to social comparison information (as indicated by more frequent and longer gaze durations at peer learners) had less favourable self-evaluations. We discuss implications for the future use of IVR environments to study behaviours in the classroom and beyond.
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spelling pubmed-104830412023-09-08 Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data Hasenbein, Lisa Stark, Philipp Trautwein, Ulrich Gao, Hong Kasneci, Enkelejda Göllner, Richard Sci Rep Article Higher-achieving peers have repeatedly been found to negatively impact students’ evaluations of their own academic abilities (i.e., Big-Fish-Little-Pond Effect). Building on social comparison theory, this pattern is assumed to result from students comparing themselves to their classmates; however, based on existing research designs, it remains unclear how exactly students make use of social comparison information in the classroom. To determine the extent to which students (N = 353 sixth graders) actively attend and respond to social comparison information in the form of peers’ achievement-related behaviour, we used eye-tracking data from an immersive virtual reality (IVR) classroom. IVR classrooms offer unprecedented opportunities for psychological classroom research as they allow to integrate authentic classroom scenarios with maximum experimental control. In the present study, we experimentally varied virtual classmates’ achievement-related behaviour (i.e., their hand-raising in response to the teacher’s questions) during instruction, and students’ eye and gaze data showed that they actively processed this social comparison information. Students who attended more to social comparison information (as indicated by more frequent and longer gaze durations at peer learners) had less favourable self-evaluations. We discuss implications for the future use of IVR environments to study behaviours in the classroom and beyond. Nature Publishing Group UK 2023-09-06 /pmc/articles/PMC10483041/ /pubmed/37673939 http://dx.doi.org/10.1038/s41598-023-41704-2 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Hasenbein, Lisa
Stark, Philipp
Trautwein, Ulrich
Gao, Hong
Kasneci, Enkelejda
Göllner, Richard
Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
title Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
title_full Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
title_fullStr Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
title_full_unstemmed Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
title_short Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
title_sort investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10483041/
https://www.ncbi.nlm.nih.gov/pubmed/37673939
http://dx.doi.org/10.1038/s41598-023-41704-2
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