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Gaming in Pandemic Times: An International Survey Assessing the Effects of COVID-19 Lockdowns on Young Video Gamers’ Health

The onset of COVID-19 coincided with the peak growth of video game usage, with 2.7 billion gamers in 2020. During the pandemic, gaming and streaming platforms offered an entertaining, social, and safe alternative to recreation during severe lockdowns and social isolations. This study aimed to examin...

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Detalles Bibliográficos
Autores principales: DiFrancisco-Donoghue, Joanne, De las Heras, Bernat, Li, Orville, Middleton, Jake, Jung, Min-Kyung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10572799/
https://www.ncbi.nlm.nih.gov/pubmed/37835124
http://dx.doi.org/10.3390/ijerph20196855