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Gaming in Pandemic Times: An International Survey Assessing the Effects of COVID-19 Lockdowns on Young Video Gamers’ Health
The onset of COVID-19 coincided with the peak growth of video game usage, with 2.7 billion gamers in 2020. During the pandemic, gaming and streaming platforms offered an entertaining, social, and safe alternative to recreation during severe lockdowns and social isolations. This study aimed to examin...
Autores principales: | DiFrancisco-Donoghue, Joanne, De las Heras, Bernat, Li, Orville, Middleton, Jake, Jung, Min-Kyung |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10572799/ https://www.ncbi.nlm.nih.gov/pubmed/37835124 http://dx.doi.org/10.3390/ijerph20196855 |
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