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Health literacy practices in 3D social virtual world

BACKGROUND: Social Virtual Worlds (VWs), for example, Second Life are online 3D multiuser virtual environments (MUVE). Access by users or ‘residents’ of these environments is through the creation of a representation of themselves, known as an avatar. These social immersive environments have been use...

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Detalles Bibliográficos
Autor principal: McElhinney, E
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10595688/
http://dx.doi.org/10.1093/eurpub/ckad160.049