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“Health is a serious game”: Gamification as a tool for primary prevention in Public Health

BACKGROUND: Gamification, according to literature, is the use of game design elements in non-game contexts. Rewards (e.g. points, badges and rankings) are a gamification strategy to entice users to complete required tasks and could be useful for Public Health (PH) interventions to promote healthy li...

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Detalles Bibliográficos
Autores principales: Tesi, B, Donia, P, Covelli, A, Aloise, I, Renzi, E, Massimi, A, Villari, P
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10597155/
http://dx.doi.org/10.1093/eurpub/ckad160.032