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Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students

INTRODUCTION: Gamification is the use of game design elements in non-game contexts. It is considered a student-centered instructional design to motivate student learning and academic behavior. In this study, the effects of gamification on learning statistics (hypothesis testing issue) and attitude t...

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Detalles Bibliográficos
Autores principales: KHOSHNOODIFAR, MEHRNOOSH, ASHOURI, ASIEH, TAHERI, MAHDOKHT
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Shiraz University of Medical Sciences 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10611935/
https://www.ncbi.nlm.nih.gov/pubmed/37901759
http://dx.doi.org/10.30476/JAMP.2023.98953.1817