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Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students
INTRODUCTION: Gamification is the use of game design elements in non-game contexts. It is considered a student-centered instructional design to motivate student learning and academic behavior. In this study, the effects of gamification on learning statistics (hypothesis testing issue) and attitude t...
Autores principales: | KHOSHNOODIFAR, MEHRNOOSH, ASHOURI, ASIEH, TAHERI, MAHDOKHT |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Shiraz University of Medical Sciences
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10611935/ https://www.ncbi.nlm.nih.gov/pubmed/37901759 http://dx.doi.org/10.30476/JAMP.2023.98953.1817 |
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