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Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial

INTRODUCTION: Mindfulness interventions are effective in improving mood, reducing stress, and increasing quality of life. New developments in technology bring important channels to deliver mindfulness interventions that can increase accessibility, such as the Internet, computerised interventions, mo...

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Autores principales: Poetar, Costina-Ruxandra, Bradley, Nathan, Voinescu, Alexandra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10634527/
https://www.ncbi.nlm.nih.gov/pubmed/37954176
http://dx.doi.org/10.3389/fpsyg.2023.1157469
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author Poetar, Costina-Ruxandra
Bradley, Nathan
Voinescu, Alexandra
author_facet Poetar, Costina-Ruxandra
Bradley, Nathan
Voinescu, Alexandra
author_sort Poetar, Costina-Ruxandra
collection PubMed
description INTRODUCTION: Mindfulness interventions are effective in improving mood, reducing stress, and increasing quality of life. New developments in technology bring important channels to deliver mindfulness interventions that can increase accessibility, such as the Internet, computerised interventions, mobile apps and recently, virtual reality (VR). The aim of the present study is to enhance our current understanding of the use of VR in mindfulness, namely we examined in a pilot randomised trial the efficacy of an immersive VR-based mindfulness approach compared to an active control (computerised-based mindfulness meditation) on improving mood. A secondary objective was to examine whether VR use resulted in simulator sickness which could affect user engagement. METHODS: Forty-seven (M(age) = 29.22 years) healthy participants were randomly assigned to the experimental or control group. RESULTS: A mixed 2X3 ANOVA showed a significant Time effect. Namely, negative emotions were reduced in both groups, with non-significant differences between groups. For positive emotions, on the other hand, our results showed no significant impact. Simulator sickness in VR was not present, according to t-test, making VR a safe delivery method. DISCUSSION: Future research should investigate VR dosage and combine VR with other interventions (e.g., blended with face-to-face mindfulness interventions, with Internet-delivered interventions).
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spelling pubmed-106345272023-11-10 Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial Poetar, Costina-Ruxandra Bradley, Nathan Voinescu, Alexandra Front Psychol Psychology INTRODUCTION: Mindfulness interventions are effective in improving mood, reducing stress, and increasing quality of life. New developments in technology bring important channels to deliver mindfulness interventions that can increase accessibility, such as the Internet, computerised interventions, mobile apps and recently, virtual reality (VR). The aim of the present study is to enhance our current understanding of the use of VR in mindfulness, namely we examined in a pilot randomised trial the efficacy of an immersive VR-based mindfulness approach compared to an active control (computerised-based mindfulness meditation) on improving mood. A secondary objective was to examine whether VR use resulted in simulator sickness which could affect user engagement. METHODS: Forty-seven (M(age) = 29.22 years) healthy participants were randomly assigned to the experimental or control group. RESULTS: A mixed 2X3 ANOVA showed a significant Time effect. Namely, negative emotions were reduced in both groups, with non-significant differences between groups. For positive emotions, on the other hand, our results showed no significant impact. Simulator sickness in VR was not present, according to t-test, making VR a safe delivery method. DISCUSSION: Future research should investigate VR dosage and combine VR with other interventions (e.g., blended with face-to-face mindfulness interventions, with Internet-delivered interventions). Frontiers Media S.A. 2023-10-25 /pmc/articles/PMC10634527/ /pubmed/37954176 http://dx.doi.org/10.3389/fpsyg.2023.1157469 Text en Copyright © 2023 Poetar, Bradley and Voinescu. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Poetar, Costina-Ruxandra
Bradley, Nathan
Voinescu, Alexandra
Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_full Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_fullStr Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_full_unstemmed Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_short Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_sort immersive virtual reality or computerised mindfulness meditation for improving mood? preliminary efficacy from a pilot randomised trial
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10634527/
https://www.ncbi.nlm.nih.gov/pubmed/37954176
http://dx.doi.org/10.3389/fpsyg.2023.1157469
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