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Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data

INTRODUCTION: Self-regulated learning (SRL), or learners’ ability to monitor and change their own cognitive, affective, metacognitive, and motivational processes, encompasses several operations that should be deployed during learning including Searching, Monitoring, Assembling, Rehearsing, and Trans...

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Autores principales: Dever, Daryn A., Wiedbusch, Megan D., Romero, Sarah M., Smith, Kevin, Patel, Milouni, Sonnenfeld, Nathan, Lester, James, Azevedo, Roger
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10666631/
https://www.ncbi.nlm.nih.gov/pubmed/38022939
http://dx.doi.org/10.3389/fpsyg.2023.1280566
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author Dever, Daryn A.
Wiedbusch, Megan D.
Romero, Sarah M.
Smith, Kevin
Patel, Milouni
Sonnenfeld, Nathan
Lester, James
Azevedo, Roger
author_facet Dever, Daryn A.
Wiedbusch, Megan D.
Romero, Sarah M.
Smith, Kevin
Patel, Milouni
Sonnenfeld, Nathan
Lester, James
Azevedo, Roger
author_sort Dever, Daryn A.
collection PubMed
description INTRODUCTION: Self-regulated learning (SRL), or learners’ ability to monitor and change their own cognitive, affective, metacognitive, and motivational processes, encompasses several operations that should be deployed during learning including Searching, Monitoring, Assembling, Rehearsing, and Translating (SMART). Scaffolds are needed within GBLEs to both increase learning outcomes and promote the accurate and efficient use of SRL SMART operations. This study aims to examine how restricted agency (i.e., control over one’s actions) can be used to scaffold learners’ SMART operations as they learn about microbiology with Crystal Island, a game-based learning environment. METHODS: Undergraduate students (N = 94) were randomly assigned to one of two conditions: (1) Full Agency, where participants were able to make their own decisions about which actions they could take; and (2) Partial Agency, where participants were required to follow a pre-defined path that dictated the order in which buildings were visited, restricting one’s control. As participants played Crystal Island, participants’ multimodal data (i.e., log files, eye tracking) were collected to identify instances where participants deployed SMART operations. RESULTS: Results from this study support restricted agency as a successful scaffold of both learning outcomes and SRL SMART operations, where learners who were scaffolded demonstrated more efficient and accurate use of SMART operations. DISCUSSION: This study provides implications for future scaffolds to better support SRL SMART operations during learning and discussions for future directions for future studies scaffolding SRL during game-based learning.
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spelling pubmed-106666312023-11-09 Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data Dever, Daryn A. Wiedbusch, Megan D. Romero, Sarah M. Smith, Kevin Patel, Milouni Sonnenfeld, Nathan Lester, James Azevedo, Roger Front Psychol Psychology INTRODUCTION: Self-regulated learning (SRL), or learners’ ability to monitor and change their own cognitive, affective, metacognitive, and motivational processes, encompasses several operations that should be deployed during learning including Searching, Monitoring, Assembling, Rehearsing, and Translating (SMART). Scaffolds are needed within GBLEs to both increase learning outcomes and promote the accurate and efficient use of SRL SMART operations. This study aims to examine how restricted agency (i.e., control over one’s actions) can be used to scaffold learners’ SMART operations as they learn about microbiology with Crystal Island, a game-based learning environment. METHODS: Undergraduate students (N = 94) were randomly assigned to one of two conditions: (1) Full Agency, where participants were able to make their own decisions about which actions they could take; and (2) Partial Agency, where participants were required to follow a pre-defined path that dictated the order in which buildings were visited, restricting one’s control. As participants played Crystal Island, participants’ multimodal data (i.e., log files, eye tracking) were collected to identify instances where participants deployed SMART operations. RESULTS: Results from this study support restricted agency as a successful scaffold of both learning outcomes and SRL SMART operations, where learners who were scaffolded demonstrated more efficient and accurate use of SMART operations. DISCUSSION: This study provides implications for future scaffolds to better support SRL SMART operations during learning and discussions for future directions for future studies scaffolding SRL during game-based learning. Frontiers Media S.A. 2023-11-09 /pmc/articles/PMC10666631/ /pubmed/38022939 http://dx.doi.org/10.3389/fpsyg.2023.1280566 Text en Copyright © 2023 Dever, Wiedbusch, Romero, Smith, Patel, Sonnenfeld, Lester and Azevedo. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Dever, Daryn A.
Wiedbusch, Megan D.
Romero, Sarah M.
Smith, Kevin
Patel, Milouni
Sonnenfeld, Nathan
Lester, James
Azevedo, Roger
Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
title Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
title_full Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
title_fullStr Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
title_full_unstemmed Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
title_short Identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
title_sort identifying the effects of scaffolding on learners’ temporal deployment of self-regulated learning operations during game-based learning using multimodal data
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10666631/
https://www.ncbi.nlm.nih.gov/pubmed/38022939
http://dx.doi.org/10.3389/fpsyg.2023.1280566
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