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An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal...
Autores principales: | , , , , , |
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Formato: | Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2008
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2631007/ https://www.ncbi.nlm.nih.gov/pubmed/19017400 http://dx.doi.org/10.1186/1472-6920-8-50 |
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author | Akl, Elie A Mustafa, Reem Slomka, Thomas Alawneh, Alia Vedavalli, Abhishek Schünemann, Holger J |
author_facet | Akl, Elie A Mustafa, Reem Slomka, Thomas Alawneh, Alia Vedavalli, Abhishek Schünemann, Holger J |
author_sort | Akl, Elie A |
collection | PubMed |
description | BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability. METHODS: We developed the Guide-O-Game(© )in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(© )consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process. RESULTS: The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable. CONCLUSION: We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes. |
format | Text |
id | pubmed-2631007 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2008 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-26310072009-01-27 An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability Akl, Elie A Mustafa, Reem Slomka, Thomas Alawneh, Alia Vedavalli, Abhishek Schünemann, Holger J BMC Med Educ Research Article BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability. METHODS: We developed the Guide-O-Game(© )in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(© )consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process. RESULTS: The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable. CONCLUSION: We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes. BioMed Central 2008-11-18 /pmc/articles/PMC2631007/ /pubmed/19017400 http://dx.doi.org/10.1186/1472-6920-8-50 Text en Copyright © 2008 Akl et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Akl, Elie A Mustafa, Reem Slomka, Thomas Alawneh, Alia Vedavalli, Abhishek Schünemann, Holger J An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability |
title | An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability |
title_full | An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability |
title_fullStr | An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability |
title_full_unstemmed | An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability |
title_short | An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability |
title_sort | educational game for teaching clinical practice guidelines to internal medicine residents: development, feasibility and acceptability |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2631007/ https://www.ncbi.nlm.nih.gov/pubmed/19017400 http://dx.doi.org/10.1186/1472-6920-8-50 |
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