Cargando…

An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability

BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal...

Descripción completa

Detalles Bibliográficos
Autores principales: Akl, Elie A, Mustafa, Reem, Slomka, Thomas, Alawneh, Alia, Vedavalli, Abhishek, Schünemann, Holger J
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2008
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2631007/
https://www.ncbi.nlm.nih.gov/pubmed/19017400
http://dx.doi.org/10.1186/1472-6920-8-50
_version_ 1782163896515166208
author Akl, Elie A
Mustafa, Reem
Slomka, Thomas
Alawneh, Alia
Vedavalli, Abhishek
Schünemann, Holger J
author_facet Akl, Elie A
Mustafa, Reem
Slomka, Thomas
Alawneh, Alia
Vedavalli, Abhishek
Schünemann, Holger J
author_sort Akl, Elie A
collection PubMed
description BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability. METHODS: We developed the Guide-O-Game(© )in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(© )consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process. RESULTS: The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable. CONCLUSION: We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes.
format Text
id pubmed-2631007
institution National Center for Biotechnology Information
language English
publishDate 2008
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-26310072009-01-27 An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability Akl, Elie A Mustafa, Reem Slomka, Thomas Alawneh, Alia Vedavalli, Abhishek Schünemann, Holger J BMC Med Educ Research Article BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability. METHODS: We developed the Guide-O-Game(© )in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(© )consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process. RESULTS: The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable. CONCLUSION: We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes. BioMed Central 2008-11-18 /pmc/articles/PMC2631007/ /pubmed/19017400 http://dx.doi.org/10.1186/1472-6920-8-50 Text en Copyright © 2008 Akl et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Akl, Elie A
Mustafa, Reem
Slomka, Thomas
Alawneh, Alia
Vedavalli, Abhishek
Schünemann, Holger J
An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
title An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
title_full An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
title_fullStr An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
title_full_unstemmed An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
title_short An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability
title_sort educational game for teaching clinical practice guidelines to internal medicine residents: development, feasibility and acceptability
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2631007/
https://www.ncbi.nlm.nih.gov/pubmed/19017400
http://dx.doi.org/10.1186/1472-6920-8-50
work_keys_str_mv AT akleliea aneducationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT mustafareem aneducationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT slomkathomas aneducationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT alawnehalia aneducationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT vedavalliabhishek aneducationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT schunemannholgerj aneducationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT akleliea educationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT mustafareem educationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT slomkathomas educationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT alawnehalia educationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT vedavalliabhishek educationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability
AT schunemannholgerj educationalgameforteachingclinicalpracticeguidelinestointernalmedicineresidentsdevelopmentfeasibilityandacceptability