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Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey
BACKGROUND: The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family...
Autores principales: | , , , , , , |
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Formato: | Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2010
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2851700/ https://www.ncbi.nlm.nih.gov/pubmed/20338034 http://dx.doi.org/10.1186/1472-6920-10-26 |
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author | Akl, Elie A Gunukula, Sameer Mustafa, Reem Wilson, Mark C Symons, Andrew Moheet, Amir Schünemann, Holger J |
author_facet | Akl, Elie A Gunukula, Sameer Mustafa, Reem Wilson, Mark C Symons, Andrew Moheet, Amir Schünemann, Holger J |
author_sort | Akl, Elie A |
collection | PubMed |
description | BACKGROUND: The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States. METHODS: We conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked the program directors whether they supported the use of educational games, their actual use of games, and the type of games being used and the purpose of that use. RESULTS: Of 434 responding program directors (52% response rate), 92% were in support of the use of games as an educational strategy, and 80% reported already using them in their programs. Jeopardy like games were the most frequently used games (78%). The use of games was equally popular in family medicine and internal medicine residency programs and popularity was inversely associated with more than 75% of residents in the program being International Medical Graduates. The percentage of program directors who reported using educational games as teaching tools, review tools, and evaluation tools were 62%, 47%, and 4% respectively. CONCLUSIONS: Given a widespread use of educational games in the training of medical residents, in spite of limited evidence for efficacy, further evaluation of the best approaches to education games should be explored. |
format | Text |
id | pubmed-2851700 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2010 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-28517002010-04-09 Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey Akl, Elie A Gunukula, Sameer Mustafa, Reem Wilson, Mark C Symons, Andrew Moheet, Amir Schünemann, Holger J BMC Med Educ Research Article BACKGROUND: The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States. METHODS: We conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked the program directors whether they supported the use of educational games, their actual use of games, and the type of games being used and the purpose of that use. RESULTS: Of 434 responding program directors (52% response rate), 92% were in support of the use of games as an educational strategy, and 80% reported already using them in their programs. Jeopardy like games were the most frequently used games (78%). The use of games was equally popular in family medicine and internal medicine residency programs and popularity was inversely associated with more than 75% of residents in the program being International Medical Graduates. The percentage of program directors who reported using educational games as teaching tools, review tools, and evaluation tools were 62%, 47%, and 4% respectively. CONCLUSIONS: Given a widespread use of educational games in the training of medical residents, in spite of limited evidence for efficacy, further evaluation of the best approaches to education games should be explored. BioMed Central 2010-03-25 /pmc/articles/PMC2851700/ /pubmed/20338034 http://dx.doi.org/10.1186/1472-6920-10-26 Text en Copyright ©2010 Akl et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Akl, Elie A Gunukula, Sameer Mustafa, Reem Wilson, Mark C Symons, Andrew Moheet, Amir Schünemann, Holger J Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey |
title | Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey |
title_full | Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey |
title_fullStr | Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey |
title_full_unstemmed | Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey |
title_short | Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey |
title_sort | support for and aspects of use of educational games in family medicine and internal medicine residency programs in the us: a survey |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2851700/ https://www.ncbi.nlm.nih.gov/pubmed/20338034 http://dx.doi.org/10.1186/1472-6920-10-26 |
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