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Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury
OBJECTIVE: This study aimed to examine the usability of a newly designed virtual reality (VR) environment simulating the operation of an automated teller machine (ATM) for assessment and training. DESIGN: Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program sim...
Autores principales: | , , , , , , , |
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Formato: | Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2010
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2881048/ https://www.ncbi.nlm.nih.gov/pubmed/20429955 http://dx.doi.org/10.1186/1743-0003-7-19 |