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Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury

OBJECTIVE: This study aimed to examine the usability of a newly designed virtual reality (VR) environment simulating the operation of an automated teller machine (ATM) for assessment and training. DESIGN: Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program sim...

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Detalles Bibliográficos
Autores principales: Fong, Kenneth NK, Chow, Kathy YY, Chan, Bianca CH, Lam, Kino CK, Lee, Jeff CK, Li, Teresa HY, Yan, Elaine WH, Wong, Asta TY
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2010
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2881048/
https://www.ncbi.nlm.nih.gov/pubmed/20429955
http://dx.doi.org/10.1186/1743-0003-7-19

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