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Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems

This study tested the hypothesis that playing video games while using or feeling the effects of a substance—referred to herein as “concurrent use”—is related to substance use problems after controlling for substance use frequency, video gaming as an enthusiastic hobby, and demographic factors. Data...

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Detalles Bibliográficos
Autores principales: Ream, Geoffrey L., Elliott, Luther C., Dunlap, Eloise
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Molecular Diversity Preservation International (MDPI) 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3210592/
https://www.ncbi.nlm.nih.gov/pubmed/22073023
http://dx.doi.org/10.3390/ijerph8103979