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Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems
This study tested the hypothesis that playing video games while using or feeling the effects of a substance—referred to herein as “concurrent use”—is related to substance use problems after controlling for substance use frequency, video gaming as an enthusiastic hobby, and demographic factors. Data...
Autores principales: | Ream, Geoffrey L., Elliott, Luther C., Dunlap, Eloise |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Molecular Diversity Preservation International (MDPI)
2011
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3210592/ https://www.ncbi.nlm.nih.gov/pubmed/22073023 http://dx.doi.org/10.3390/ijerph8103979 |
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