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Emergence of Good Conduct, Scaling and Zipf Laws in Human Behavioral Sequences in an Online World
We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing or breaking friendships and enmities, attack, and punishment....
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2012
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3257232/ https://www.ncbi.nlm.nih.gov/pubmed/22253784 http://dx.doi.org/10.1371/journal.pone.0029796 |