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Emergence of Good Conduct, Scaling and Zipf Laws in Human Behavioral Sequences in an Online World

We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing or breaking friendships and enmities, attack, and punishment....

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Detalles Bibliográficos
Autores principales: Thurner, Stefan, Szell, Michael, Sinatra, Roberta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3257232/
https://www.ncbi.nlm.nih.gov/pubmed/22253784
http://dx.doi.org/10.1371/journal.pone.0029796

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