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Recognition of Tennis Serve Performed by a Digital Player: Comparison among Polygon, Shadow, and Stick-Figure Models

The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions. Three digital human models (polygon, shadow, and stick-figure) were used to display the co...

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Detalles Bibliográficos
Autores principales: Ida, Hirofumi, Fukuhara, Kazunobu, Ishii, Motonobu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2012
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3306305/
https://www.ncbi.nlm.nih.gov/pubmed/22439009
http://dx.doi.org/10.1371/journal.pone.0033879