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What would my avatar do? Gaming, pathology, and risky decision making

Recent work has revealed a relationship between pathological video game use and increased impulsivity among children and adolescents. A few studies have also demonstrated increased risk-taking outside of the video game environment following game play, but this work has largely focused on one genre o...

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Detalles Bibliográficos
Autores principales: Bailey, Kira, West, Robert, Kuffel, Judson
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3767905/
https://www.ncbi.nlm.nih.gov/pubmed/24058356
http://dx.doi.org/10.3389/fpsyg.2013.00609