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The virtual brain: 30 years of video-game play and cognitive abilities

Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation...

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Detalles Bibliográficos
Autores principales: Latham, Andrew J., Patston, Lucy L. M., Tippett, Lynette J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3772618/
https://www.ncbi.nlm.nih.gov/pubmed/24062712
http://dx.doi.org/10.3389/fpsyg.2013.00629